Arslan: The Warriors Of Legend, for example, did a really neat job of putting in small cut scenes between the big battles to explain what was going on, and then playing out just like every other Musou game does. They’ll take an arc, season, or block of episodes and look to retell the story of those episodes in the most faithful way possible, while also making them interactive. Most anime tie-in games are slavishly beholden to their source material. The game is quite metatextual in structure. All I needed was something like One Piece Odyssey, which lets me enjoy the stuff about One Piece that I do like, without it feeling like I’m missing 90 per cent of the stuff I need to know to actually get along with it. I wanted to be involved in One Piece in some way. However, I like the art direction, the characters, and the personality of the property. I’ll never be able to get into the anime because there’s no way I have enough hours of my life left to actually watch it all. I’ve played enough One Piece games to know that One Piece is no exception to that rule.īut I like One Piece, so for years, I have continued to play them, hoping that a game like Odyssey would eventually come along. When they do that, the only people that can enjoy (or often even make sense of) the “retelling” are existing fans. So often anime tie-in games consolidate the main anime plotline to an extreme degree, just so the developers can squish some form of it into a game. One Piece Odyssey is a particularly impressive game for one reason in particular: You don’t need to be a fan of One Piece to enjoy it.
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